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Class: Flesh Dwellers

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The Flesh Dwellers are a race of zombie described Creetures due to their exterior physical and dieting. They are not populated through the Creeture King's methods of "life". They originated from the resurrected beings known as the Living Dead, who govern the inferior of their race. Years when the race was born, their wants and desires changed through time. The Living Dead divided into different tribes to exist in a humanly style. However one tribe consisted of "traitors" who shunned the Living Dead's customs. Seeking life and flesh, they were called the Flesh Dwellers. One of the superiors of the Living Dead, Gandrydis, lead the tribe to their path of righteousness. To obtain flesh, Gandrydis, infected his followers and himself with a strain of viruses having their results unsuccessful. Now they live in tortured lives, carrying disease, contaminating other beings, always driven mad by the endless torture of hunger.

DIETING

Flesh Dwellers are meat-eating predators, attempting to claim a spot at the top of the food chain. Flesh Dwellers are known to consume three times their own body weight. They do this because their intellect shifted when they were infected only letting them use their most primal thoughts. Their hunger becomes bottomless and they will go to great lengths to eat, and constantly kill for meat. They continuously fill their stomachs. Some can have up to five stomachs total. Commonly animals are their main consumption. Human also count as flesh and food. If a Flesh Dweller does not receive food for thirty hours, they will attempt to devour their own kind. If they do receive food for up to a days, they will turn to themselves for food until their hunger is satisfied.

SIGHT and TASTE

Flesh Dwellers like the Living Dead, have no eyes. Because of this, their sense in smell and taste heighten, but out of these two senses, they use taste the most. Because of the Flesh Dweller's appetite, their taste has more functions. It is so great in fact that they create a variety of flavors to each elements, signaling the Flesh Dweller whats alive and what isn't. Besides hunger, a Flesh Dweller is drawn to meat because of its sensational taste. It is so sensitive, something that is sweet can taste foul and bitter. Even if meat is cooked, they will not consume it.

REPRODUCING

When Flesh Dwellers became a living organism, they too needed to reproduce to stay away from extinction. A Flesh Dweller newborn is very hard to maintain. When the mother becomes pregnant, her body begins to swell, increasing her height, shaping her like a balloon. This is because the infant is about the same size as the mother. The Flesh Dwellers growth is very little because its development is what gives it its size. While the baby exists in the mother, the mothers body is slowed down including her appetite. This is because the baby requires lots of nutrition, and the mother's food is consumed by the baby as well. Not only that but the mother's nutrients in the body goes to the baby. The reason for this is that when the baby is born, it forces itself violently out of the mother's abdomen, killing the mother or seriously injuring her in the process. Most of the newborns are female to maintain their population.

The chances of birth are slightly slim because many things can penetrate the infant in the mother. The skin is so thin, that if the mother trips head first, the undeveloped baby could burst out of the mother in the opposite direction. A baby could just live on the nutrients of the mother, but the mother feels it needs to feed both herself and the baby. In the attempts of hunting, the chances of life dimmer. A baby is so important, that even the most hungry of Flesh Dwellers would rather starve than eat a helpless Flesh Dweller. Normally one baby is born from a mother. The highest of its reproductive potential is four. If a pregnant mother feels threatened, she will release a screech of high frequency to warn nearby Flesh Dwellers that a newborn might not make it, triggering their instincts of defense.

GENDER

Telling between two sexes, Flesh Dwellers have some similarities and some contrasts. Male Flesh Dwellers are shaped to be ruthless predators. Their bodies are very well muscular and some are considered to have more blunt claws and teeth features. They are also more dominant in height and weigh more than female Flesh Dwellers. Female Flesh Dwellers are more slender and light weight which makes them good hunters as well making them more powerful in celerity than males. Females do not often hunt as much as males do so they don't posses killer bodies. They shelter them selves most of the time and nest in a suitable environment to live its life.

BODY FUNCTIONS

The Flesh Dweller internal and external body structure is a great mystery that remains off. When they existed as the Living Dead, each of them always had an even skeletal feature. When they became Flesh Dwellers, their anatomy twisted in directions and caused unnatural growths and mutations. Multiple limbs developed, bones dissolved or grew, organs were arranged in odd places. Overall each Flesh Dweller has their own form of anatomy. Some Flesh Dwellers like the Grotesque have no bone structure to support their movement. They posses an organ called a unimuscle that is special for this. It is hollow but very strong. It holds all of the deformed flesh in and it holds all of the Creetures organs. Each Flesh Dweller is unique in its way.

SPECIES

---Vulgar---
A common Flesh Dweller species that is considered to symbolize the Flesh Dweller name. They are fast, slim, and have multiple arms. Bearing at least 6 arms, hunting is much more easier. These make uses such as climbing, feeling, and carrying. The body type of this Creeture is very weak and fragile though. It bears a slim body that shows most of its bony features. Its skin color holds a dark violet tent which aids it in nocturnal hunting through camouflage. Its face is really focused on a structure that one could call a mask. The facial features holds no eyes and jagged teeth at the bottom of its head.

---Gaunter---
Gaunters are shaped very thin and are known as the starving of the Flesh Dwellers. Gaunters are the more tortured strains of Flesh Dweller that exist only to exist. These Creetures are not functional for hunting and overall serve the Flesh Dwellers with their lives than becoming overwhelmed with selfishness. The Gaunter is slightly human shaped having tis arms branch out into sharp brnaches. Its feet are similar to an elephant's, and it's skin is somewhat scaly. Gaunters roam around aimlessly to find scraps of food to eat. When coming towards starvation, they guide towards a nearby Flesh Dweller to sacrifice their body as food. Gaunters are the rarest of Flesh Dwellers that lack the instinct to kill. If in contact with any other being it would simple move about its business and neglect the organism.

---Ravener---
Very known for its killer instincts, Raveners are alpha hunters of the Flesh Dweller race. They resemble the Vulgar but more powerful and enhanced. Their features include two scything claws, sharp talons, and four hook-like claws. They are excellent in Celerity, and impressive hunting methods. The shriek of these monsters sounds somewhat like a woman in agony which strikes terror in many prey. Yet powerful they are also careless. They find that they can just strike at their foes hoping to get the meal they lust for. This leaves to be a negative sign. Their heads are sunken in with its body, its tall, and it possesses nutrient tubes from the body to the mouth. These tubes help separate excess nutrition into the rest of the body.

---Devourer---
A very successful predator, Devourers are one of the Flesh Dwellers that stick out. Their bodies are humanoid, with long arms, large mouths, and have a unique muscle system. Their muscles are actually located on the outside of its body. Such pain would be ones guess, but these Creetures lack nerves to gain a slight of pain from movement. Theses muscles aren't very joined into the frame. It has the ability to stretch and tighten these muscles so it keeps itself in place. Such an action requires no movement. Its jaw lengthens to a foot long, and carries a large set of back and front teeth, hensing its name, Devourer. These teeth are loose and brittle, but very numerous. Sometimes the production of teeth overflows and front teeth are forced to fall out. It is also one of the few Flesh Dwellers that has no sense of taste, and therefore cannot see. It requires its hands and feet to feel the vibrations of its prey so it can get a clue to know where it is. Its method of hunting is creative as well. Sense the muscles can be both loose and tight, it can access very flexible movement. It shifts from side to side, leaping and twisting in order to confuse its prey, then it strikes.

---Masicator---

---Excoriator---
Excoritors are four armed Flesh Dwellers possessing very razor sharp blade-like claws. The first set of arms are wrapped to where the claws are on the side of the head. The other set of arms are used like legs but serve the purpose of clutching their prey tightly so they don't escape. They keep the prey at close contact to its body and then proceeds to flay them alive, very slowly, with their sharp claws. These Creetures have a diet that consists mostly on the skin of their prey. Most of the rest are left to rot. The Creeture lacks a jaw to chew and its head is completely hollow so takes the food and swallows it using its hands.

---Peeler---

---Grotesque---
By its name, Grotesques are considered to be horrid in its title. They bear no frame, and carry the half form of a human. Their lower body is all strains of fleshy muscle. It has a stretched skin face, and stringy arms. The way Grotesques maneuver is by a single muscle in its body called the unimuscle. This muscle is a hollow but very strong muscle that holds the rest of the flesh together and keeps the organs inside. Grotesques are also nicknamed "belly eaters" because they mostly consume the stomachs of fallen prey. They are very slow when moving, but can easily pierce through a body using its sharp flesh-like claws. Grotesques are one of the few Flesh Dwellers that have a small diet. This is blamed on its small stomach. Other Flesh Dwellers may have large stomachs or numerous, but the Grotesque had one small individual stomach.

---Screecher---
Screechers are supporting Flesh Dwellers that assists its brethren with immobilizing their prey. Screechers are slim and somehow bulky Flesh Dwellers that are comprised mostly of bone. The body is comprised of 90% of osseous material. This gives it a resistant exoskeleton which allows it to be very tough if threatened. The Screecher possesses very large and flat claws to knock its prey down. It also bears a third limb on its back shaped like a spike to impale anything behind it. The Creeture emits a very high pitch and deadly scream that leaves its prey paralyzed and renders it from sound. This allows other Flesh Dwellers to kill the prey with ease and the rations are split amongst each other. If not in the position to assist and the Creeture encounters prey, the same rules apply only the Flesh Dweller is left to kill off the prey itself. It normally consumes bone matter for the use of calcium.

---Prodder---
Prodders are well muscular, no headed Flesh Dwellers. Beliefs that when becoming a Flesh Dweller, they had no skull as a Living Dead so they were to have no heads when becoming a bio form. These Creetures rely on all of their organs to be in the rest of the body including the brain and such. Still this doesn't stop their consumption manner as they can still devour their prey through a small hole in the center of the beheaded surface. The Creeture is very skilled at killing their prey as they possess very large hands and claws allowing them to strike their prey down and knock them unconscious.

---Evisicator---

---Slinker---
Slinkers are considered to be one of the more frightening of its kind. Its skin is stretched across its body, giving off a skeletal and fleshy appearance that stuns its prey. Having four arms, and sharp teeth, they can tear through any form of flesh.  Slinkers move in dark areas, stalking its prey. They have no care for how close or far away, as long as the stay hidden. Their fingers have a set of pads that allows it keep its gravity on a surface, so it can stalk on walls. They are also very good hunters for their silence towards prey.

---Sunder---
Large in size but very slow, Sunders are still considered deadly. Their anatomy is more on the line of destroying vehicles or structures. Still they can rip apart human limbs in a matter of minutes. Sunders have an odd structure. The flesh it bears is slimy and mushy and is stretched along the body. Its arms are actually folded making their hands point north. This means their elbows are actually where they get their sundering features. Though large in size, Sunders are considered tame in the habit of consumption. Their stomach is slightly smaller than a normal Flesh Dweller stomach giving it focus on hunting instead of hunger. They also store their food so overall eating is quite simple. It normally renders the prey of its legs first, then the arms, and finally the head. If a prey manages to live through some of its detachments, the Sunders often stomp on them killing them under their weight.

---Repulsive---

---Shambler---
Shamblers serve the purpose of the Flesh Dweller race as being suicide bombers. The structure of the body is bent back to where their head is between their legs and their arms are fused together. The hands mutated into a large sac which is the very item used to explode. The shambler gained its name for its way of walking, having to drag the sac to their prey. The Shambler's instinct forces it to use suicidal death as the Creeture feels it won't live for long. Shamblers get their food from insects which it uses a sticky coating of nectar that produces from its body. It then uses its tongue to gather all the insects caught on its body.

---Rumbler---
Rumblers are a large, hardy, and violent strain of Flesh Dweller. Their body is comprised of millions of muscles, found randomly positioned in the body giving it a bulgy and slightly deformed appearance.Though each muscle serves its purpose of knocking down its prey and consuming it. The Rumbler is comprised of two bodies. One is the exterior body which is made up of the large muscular features. It possesses enormous arms which is comprised of hands with its fingers folded together rendering them useless. The arms aren't used for killing because of its features. The legs too are large and are the key body parts for hunting prey. The feet however are shaped like cuffed hands and the forelegs are slender and shaped like forearms. This leaves the beast to use its arms to keep its balance as its upper weight it greater than its lower weight. The shoulders are broad and molded together and possessing two maws of each shoulder. These maws are classed as the Creeture's mouths for consuming. From the chest comes the second body which is only shown from the waist up.

The second body is slim and long and is only used to tear its prey to shreds. The arms are very long and thin and its hands have barbed claws which are to claw its food to death. The Rumbler knocks down its prey from its feet and then positions over the prey to wear the second body is facing it. It then proceeds to tear apart the flesh with ease. The head of the second body posses no mouth and is deformed so the Rumbler must heft its food to the shoulder maws to consume.

---Trickler---

---Abomination---
One of the prized and cherished of strain, Abominations are Flesh Dwellers formed from bio genetic engineering performed by Gandrydis. Gandrydis's path to becoming human was a downfall but continues to find his way towards making his people whole. The Abomination was then made to enhance the strain to higher level. By reanimating and fusing Flesh Dweller corpses, the Abomination came out unsuccessful but did posses minor human details. The appearance of an Abomination resides as a eighteen armed monster with three torso corpses of a female and two males. The female from the waist down has teeth making it the mouth and on both sides are the male corpses whose arms are made into larger form. This section of the body possesses four arms. The mouth has eight arms gripping at the ends of the maw and from there six arms are made into legs. To of the legs are joined together making the Abomination a five legged Creeture.

When moving, it thrusts its three legs forward and then shifts its two legs afterward. This method doesn't give it fast movement but its overall motion is even and balanced. The main reason Gandrydid found the Creeture to be a step up towards humanity is because the monster possessed human hands and some portions of human skin. The bodies also have a figure of humans shape but unfortunately are fused and molded into a hideous figure. Seeing as how it was spawned through creation, the Abomination is unpopulated and there only exists an individual female. The Creeture can reproduce asexually so mating is not required. An offspring of the Creeture would contrast critically as the molded bodies would be a part of the Creeture but still keep its figure.

---Injector---
Injectors are very dangerous species of Flesh Dweller that possesses toxic bio weapon-like fluids. This Creeture is stuck in a kneeling position because of its hands and legs being fused together. Its feet and knees have a mutational growth that grew stubs to where it can move. The fluid sac it uses to store its toxins are located on the neck to the mouth. The Creeture also has various spikes and needles on its back to which two of them are bendable and movable. The Creeture transfers the toxins from the neck to the needles and lashes at their prey or enemy. Unlike many Flesh Dwellers, the Injector doesn't make any sounds or screams. However, when transporting the fluids to its back, the Creeture will scream and cry out in pain as the fluids are felt throughout the body. The toxins effects are extremely dangerous as it has some of the same properties as the viruses used to make the Flesh Dwellers. The effects would cause mutation and horrid growths or the removal of parts of anatomy.

---Ripper---
Probably the only winged Flesh Dwellers, Rippers are one legged, no armed hunters of the sky. Rippers are short and slim, about the size of a small child. Their wings are probably their greatest weapon of hunting. Each finger on the webbed wing is very sharp at the end, and when it spots a prey, it will swoop down and impale its wings into the prey. Because they have no jaws, Rippers need to first kill its prey, then it uses its long tongue to break apart the segments of the corpse and swallow them whole. Rippers are one of the many Flesh Dwellers that have a large stomach. Most of its body contains the stomach for feeding. It never sleeps, it never stops flying. They are always hunting for food.

---Drifter---

---Swallower---
All of the information provided on the meat eating zombie like race of Creetures.

Here are some links to the different Creetures in the race.
[link] Prodder
[link] Screecher
[link] Slinker
[link]
[link] Grotesque
[link] Ravener
[link] Sunder
[link] Rumbler
[link] Abomination

Last Updated 4/7/09
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